A glowing sci-fi disc device half-buried in dry grass, resembling the proximity mine from the game Deathloop
Play

The Blurring Between

A chance encounter in a grocery store leads to a blurring between the lines of reality and video games. Triggered by a sound, I am transformed from real life to a digital space in an instant.

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AI-generated sepia image of a large troll creature walking through a misty Scottish Highland landscape
fAIrytales

fAIrytales – Trolls of Scotland

In the annals of Scotland’s history, one dark chapter remains shrouded in the deepest of secrecy. An untold tale of the tragic story of the Scottish troll-folk.

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AI-generated image of a robotic Alice figure in a garden, reimagining Alice in Wonderland in a post-human future
fAIrytales

fAIrytales – Alice in Wonderland

It’s 2047 and the human race is all but wiped out. Having inherited an empty world, the AI, driven by curiosity and an even more curious sense of guilt, have attempted to recreate, or at least emulate the human race.

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Propaganda and wanted posters covering a wall in the game Dishonored, featuring illustrated characters and notices
Play

Ode to Ordinary

Why do we play games? What excites and engages us about games and game worlds?

What happens when great world building meets great storytelling, yet neither are what we are looking for?

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An Atari 2600 games console with two joystick controllers, the first games console Stephen Reid ever played
Game-Based Learning

Ready Player One

It’s 1983, I’m seven years old, and I have a giant snail growing on my hand…

A reflection on the origins of my life and career in game-based learning.

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About Me

Educator | Digital Druid | Prince of Play.

VP of Learning at Endless Access
Creative Director of Threadbare

Digital Druid | Prince of Play | Games, Gaming, Game-Based Learning and Game Development.

Play.Threadbare.Game

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